
"It doesn't start because the game treats Windows on ARM as an unsupported platform." With Halo, it's out of our control because of ARM compatibility, but it's different with Fortnite," Geynisman explains. Some of the big games, such as Halo Infinite and Fortnite, will want to be played on these Macs, and we asked whether support for this will arrive.

"More games are solely running on this API, so we don’t want our users to be cut off from this, so this is the priority.” “We don't have plans for Vulkan, so the priority, for now, is DirectX 12." Geynisman clarifies. While we had noticed that DirectX 12 wasn’t possible, the team has confirmed that this is in the works. But while this was impressive, we reached out to Dmitry Geynisman, Product Manager at Parallels to see what the plans were for the future in gaming for Parallels Desktop on Apple Silicon. The only attribute stopping me from playing more games was storage. With the games running this well, I decided to go further in my testing with the M1 Pro. This was also the only time where I could hear the fans, while more graphically intensive games wouldn't summon them, so it could be a glitch with Parallels for the fans.

While it would struggle with the Mac mini with graphical glitches everywhere, here there was no issue. While it would take longer than usual when transitioning from an indoor area to the outside, everything felt smooth in a 1440p resolution with high settings.Ĭrash Bandicoot: N.Sane Trilogy was another surprise. While Metal Gear Solid V: Ground Zeroes would run at 40 FPS on medium settings with the M1 Mac mini, it was full speed on high settings here. I tried the same settings with each game as before, in a resolution of 1440x900 at medium settings, and it resulted in full speed across the board.

Resident Evil 3 is running worse this time, with more graphical issues, making it unplayable, regardless of everything in graphic settings on ‘low’ or ‘off’. Trying to load up Halo Infinite through the Xbox app also refused because of the same reason. This is a graphics engine, originally created by Microsoft, that allows developers to run their games on certain machines. Since our testing in August, Windows 11 has been released, alongside an ARM version, so we installed Steam, Epic Games, Rockstar Launcher, and the Xbox app to see how these would run on the MacBook Pro.Īgain, DOOM and Dragon Ball FighterZ refused to work, mainly due to the DirectX framework they’re built on. With Parallels Desktop 17 fully compatible with M1, this means that we can run certain apps on Windows, within the app to see how games can run.
